Today, we released the live version of the Future of Mobility Scenario Game. This “serious game” allows transport strategy teams, citizens, and anyone interested in the future of mobility in their area to role play through future transport scenarios in a highly-interactive board game format. After spending 18 months in beta, the final version includes all new features. These include supplementing the existing 4 roles that you can play (National Government, Local Government, Business, and NGO) with a further 7 roles for you to choose from. A ‘white labelled’ version of the game is also available, where you plug and play your own future mobility scenarios. Based on our beta tests, we have also provided guidance on how can take the lessons from your game and apply them to your strategy work.
The response that we got to the Future of Mobility Scenario Game over the last 18 months has been amazing. In that time, we ran scenario games for over 150 participants and several companies, as part of their strategy development and even strategy away days. Every bit of feedback that we got has been built into the live version. We cannot thank enough everyone who took part. The Scenario Game can be downloaded from the Scenario Game page for free, and can be reused under the Creative Commons Licence. It is also a part of Mobility Lab UK’s Participatory Mobility Futures service, a full transport strategy development service where we work with Councils to develop transport strategies based upon the needs of citizens. You can enquire about the Participatory Mobility Futures service by emailing Mobility Lab on [email protected].
3 Comments
5/24/2022 02:03:58 pm
How long do you think mobile casinos will remain relevant? I have a feeling that soon new devices and most importantly new rules for online gambling will be invented.
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What are the key features and benefits of the live version of the Future of Mobility Scenario Game that was recently released? How does the game work, and who can benefit from playing it? Additionally, could you elaborate on the new features and roles introduced in the final version of the game, as well as the availability of a "white labelled" version for customized scenarios? Lastly, how can the lessons learned from playing the game be effectively applied to strategy work in the field of future mobility?
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